Game Developers Conference 2011 is a week away. I'm co-presenting at the
Technical Artist Boot Camp, a special all-day Tutorial session on Tuesday March 1.
My portion of the Boot Camp is called "Embrace the Database." Here's my summary:
They may have a mystical aura about them, but databases are far easier to use than you may think. They can be a Technical Artist’s greatest ally in game development, powering your most important tools, gathering usage and error data you’ve never had access to, enabling new workflows and revealing hidden weaknesses (and strengths) in your content pipelines.
This session will also explore how to use Python to unlock the power of databases at your studio. We will look at what databases do best, using practical examples to get you started. We'll discover how Object-Relational Mapping lets you interact with a database in a simple manner that any Python user will already understand.
I'm really excited to be presenting alongside so many talented TAs from our industry. It's going to be packed with great ideas and techniques. If you plan to be in SF for GDC, definitely stop by for our session.