Sunday, February 24, 2008

GDC wrap-up

GDC 2008 was quite a trip. The two lectures I gave appeared to go extremely well. High attendance and lots of great questions, reactions. Thanks to everyone that took the time to attend, we really appreciated it!

I've posted our slides on the Volition GDC Archive, along with the promised Python Example Files (zipfile) from my Python for Technical Artists lecture. If you're a TA and enjoy scripting, definitely download them, pick 'em apart and do something cool with them.

I wish I'd been able to attend more sessions myself, but between meetings and lecture prep I never hit as many as I'd like.

Tuesday, February 12, 2008

GDC 2008 coming

I'm in a mad rush to complete my two lectures for the 2008 Game Developers Conference. Every three years or so I forget how hard these are and submit another proposal. What possessed me to do two this year I'll never know.

This year I'm doing one called Python for Technical Artists and another, Internal and Outsourcer Management of Tools and Pipelines. Yeah, that one's a mouthful. Fortunately I'm splitting the second one with TA co-worker of mine, so I can blame him.

I actually feel fairly well-prepared this year. The material is also a lot of fun, which makes all the difference, I think.

Sunday, February 10, 2008


After a few seconds of intense analysis, I concluded the world needs exactly one more blog. I doubt I'll post to this much, but I hope what I do post will be useful or interesting to some. I'll try not to impress you with details on the great burrito place I found during lunch, why I think X or Y sucks, or post mildly amusing YouTube links. This blog is focused on technical art for videogame development. Hope you dig it.

Saturday, February 9, 2008

Tech Art Tiki

Tech Art Tiki is Adam Pletcher's blog for Technical Artists in Videogame Development.

In his 21 years at Volition, Inc. Adam has filled a wide variety of roles at including Studio Art Director, Lead Game Designer, Lead Artist, effects and cinematics art, and, most of all, every corner of technical art.

His industry credits include the DESCENT and FREESPACE series, SUMMONER, RED FACTION and SAINTS ROW series. He's currently the Studio Achitect for Technical Art at Volition.

When he's not fixing stuff for kids at work, he's fixing stuff for kids at home.

Contact Adam: