I'm in a mad rush to complete my two lectures for the 2008 Game Developers Conference. Every three years or so I forget how hard these are and submit another proposal. What possessed me to do two this year I'll never know.
This year I'm doing one called Python for Technical Artists and another, Internal and Outsourcer Management of Tools and Pipelines. Yeah, that one's a mouthful. Fortunately I'm splitting the second one with TA co-worker of mine, so I can blame him.
I actually feel fairly well-prepared this year. The material is also a lot of fun, which makes all the difference, I think.
1 year ago
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